using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class DescriptionPanel : BasePanel
{
    [SerializeField] private Button returnGame;
    private void Start()
    {
        returnGame.onClick.AddListener(() =>
        {
            UIManager.Instance.ClosePanel(UIConst.DESCRIPTION);
        });
    }
}
